NEOM Beach Games

Network & Connectivity Infrastructure Project

This project redefined the standard for rapid-deployment infrastructure in extreme conditions, balancing massive bandwidth elasticity with end-to-end encryption. By segmenting traffic for thousands of users—from operations staff to global press—we delivered a seamless, always-on experience that mirrored the innovation of Saudi Arabia’s Vision 2030. We proved that even in the world's most ambitious landscapes, connectivity can be as reliable as it is revolutionary.

neom
Industry Type
Government
Company Size
Large
Number of Employees
140,000
Location
Tabuk, Saudi Arabia

NEOM is one of the most ambitious giga-projects in the world, building a new region from the ground up with sustainability and advanced technology at its core. Creation Source contributes to NEOM's smart city programmes with integrated technology services tailored to the project's scale.

Our work spans connected infrastructure, monitoring systems and tightly integrated technology stacks designed for new-build environments.

The objective is to provide cutting-edge, future-ready solutions that support sustainable urban development across the giga-project — solutions that scale with NEOM and align with its long-horizon vision.

Project Objectives

  • Provide uninterrupted wireless and LAN connectivity during NEOM Beach Games 2024
  • Support athletes, VIPs, workforce, media, and operations teams
  • Implement a permanent network infrastructure for long-term use at selected locations
  • Deploy temporary but robust connectivity for event-only zones
  • Ensure secure, scalable, and manageable network operations

Project Locations & Deployment Type

NEOM Bay Sports Village (SVL) – Permanent Setup

This location received a permanent network infrastructure that will continue to operate beyond the event.

Primary Zones Covered

Athletes' Village
VIP Village
Workforce Village
Adventure Sports Hub
Beach Games Hub (SVL zone)
NEOM Bay Sports Village (SVL) – Permanent Setup

Beach Games Hub (BGH) – Temporary Setup

The Beach Games Hub received a temporary wireless and fixed LAN setup, designed specifically for the event duration and dismantled afterward.

Beach Games Hub (BGH) – Temporary Setup

Bajdah Mountain Village (MVL) – Event-Based Setup

Wireless and LAN connectivity was deployed for scheduled event activities only.

Zones Covered

VIP Tent
Athletes Tent
Workforce Tent
Contractor Accommodation
Climbing Wall Game Area
MOC (Main Operations Center)
Race Control Office
Bajdah Mountain Village (MVL) – Event-Based SetupBajdah Mountain Village (MVL) – Event-Based Setup

Network Scope & Services

Wireless Network Coverage

Wireless connectivity was designed to provide seamless access across indoor and outdoor event areas. Both indoor and outdoor access points were used based on environmental and coverage requirements.

Coverage Included

Residential units
Open sports areas
Event tents
Operations and control rooms
Wireless Network Coverage

Fixed LAN Network

Fixed LAN connectivity was deployed to support critical operations requiring stable and high-throughput connections.

Coverage Included

Operations centers
Media and broadcasting setups
Command and control rooms
Administrative offices
Fixed LAN Network

High-Level Technical Architecture

Fixed LAN connectivity was deployed to support critical operations requiring stable and high-throughput connections. This layered approach ensured stability, scalability, and fault isolation.

Core Network

  • Central core switches managed overall traffic flow
  • Dedicated links provided by STC ensured external connectivity

Access Layer

  • Access switches installed in cabinets distributed network connectivity locally
  • Fiber optic cables connected core and access layers

End Devices

  • Wireless access points delivered Wi-Fi connectivity
  • Wired data points supported fixed LAN users

Fiber Optic Infrastructure

  • Fiber optic cables deployed from core cabinets to access cabinets at SVL
  • Fiber links tested for speed, integrity, and reliability
  • Patch panels and SFP modules used for structured termination
High-Level Technical Architecture

Location-Wise Deployment Summary

NEOM Bay Sports Village (SVL)
  • Indoor Access Points
  • Outdoor Access Points
  • Access Switches
  • Fiber Links
Beach Games Hub (BGH)
  • Indoor Access Points
  • Outdoor Access Points
  • Temporary Network Components
Bajdah Mountain Village (MVL)
  • Indoor Access Points
  • Outdoor Access Points
  • Event-Specific Connectivity

Service Model and Support Structure

Network Security & Control

  • Firewall deployed for traffic filtering and protection
  • Network access control implemented
  • Segmentation between operational, public, and administrative traffic

Testing, Validation & Acceptance

  • Wireless coverage testing conducted per zone
  • Fiber and LAN links validated for performance
  • Acceptance based on successful connectivity and stability

Operations & Maintenance

  • Continuous monitoring during the event
  • On-site technical support
  • Post-event dismantling at BGH
  • Permanent infrastructure retained at SVL

Project Impact

  • Reliable connectivity for international sports events
  • Improved operational coordination
  • Long-term infrastructure value for NEOM
  • Scalable design for future events

Conclusion

The NEOM Beach Games 2024 Network Infrastructure Project successfully delivered a hybrid permanent and temporary connectivity solution tailored to diverse environments. The design balanced performance, security, and scalability while meeting the demanding requirements of a global sporting event. This case study framework preserves factual accuracy while allowing validated quantities to be added directly from official records.